Gamepad Tester: Check Buttons and Axes
Connect a controller, press a button, select its slot and start. Move sticks, then release them. Values are those provided by the browser. Vibration depends on controller, connection and browser support.
Results
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How to use this tool
Connect a controller, press a button, select its slot and start. Move sticks, then release them. Values are those provided by the browser. Vibration depends on controller, connection and browser support.
| Results | Method and units |
|---|---|
| Axes | Gamepad.axes: −1…+1 |
| Buttons | Gamepad.buttons: 0…1 |
| Mapping | Gamepad.mapping |
Example
Buttons: 0:1 / pressed=true · Axes: X=0.3, Y=0.4 · Mapping: standard
What this test can and cannot tell you
Results reflect events and signals available to your browser. Settings, permissions and device support can affect them; they do not certify that hardware is healthy or faulty.